I don't see how it would be possible if, in OSX, repeated key-downs are exactly equivalent to pressing and releasing the key over and over. Maybe there could be a sort of interrupt/hold time option like with GUI bangs. If there is less than a few milliseconds between events with the same key number, they don't count. -Chuckk
"What moves men of genius, or rather what inspires their work, is not new ideas, but their obsession with the idea that what has already been said is still not enough." -Eugene Delacroix
On 7/17/06, Hans-Christoph Steiner hans@eds.org wrote:
This is a known bug on all platforms, it has to do with the implementation of the [key] object. It would be nice to have it fixed to provide a proper key-down and key-up message instead of that pulsing. Any volunteers?
.hc
On Jul 16, 2006, at 11:54 PM, Luke Iannini (pd) wrote:
Hi all, I am being ushered to sleep so I have little time to explain this in detail, but hopefully that just means you'll all be spared tedious detail that would obfuscate the issue : ).
I'm trying to build a simple computer-key piano such as the one in Apple's GarageBand using the [key] object, and I'd like to be able to hold the keys down rather than have single shot. Key helpfully provides 0/1 notifiers for keydown and keyup - but OS X's built-in key-repeat makes it infinitely retrigger the keypress when held. The GarageBand keyboard does not do this, so I was hoping someone might have some ideas on getting around this so I don't have to pull out my (rather unportable) midi-controller when I'm patching on the road.
Thanks!
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