I'm not entirely sure which version we're using, but the ofSoundStream.cpp file is only 140 lines long.
If we upgrade to the latest
ofxPd, will it still work with OF 6.2?
Cheers,
Ed
Ninja Jamm - a revolutionary new music remix app from Ninja Tune and Seeper, for iPhone and iPad
http://www.ninjajamm.com/Gemnotes-0.2: Live music notation for Pure Data, now with dynamics!
http://sharktracks.co.uk/>________________________________
> From: Dan Wilcox <danomatika@gmail.com>
>To: Ed Kelly <morph_2016@yahoo.co.uk>
>Cc: Peter Brinkmann <peter.brinkmann@googlemail.com>; PD List <pd-list@iem.at>; Andrew Wallen <andy.wallen@seeper.com>
>Sent: Thursday, 11 July 2013, 16:52
>Subject: Re: libPd hanging audio
>
>
>
>Howdy guys,
>
>See
https://github.com/danomatika/ofxPd#for-xcode-1>
>
>From my notes, I have: -DHAVE_UNISTD_H -DUSEAPI_DUMMY -DPD -dynamiclib -ldl -lm
>
>
>I also added this to the libpd Github wiki:
https://github.com/libpd/libpd/wiki/libpd#build-settings>
>
>
>On Jul 11, 2013, at 11:45 AM, Ed Kelly <morph_2016@yahoo.co.uk> wrote:
>
>Hi Dan, Peter,
>>
>>I'm here with our ofxPd-based iPhone app, and we are getting a repeat of a particular problem listed here:
>>
http://createdigitalnoise.com/discussion/150/pdbase-closepatch/p1>>
>>Namely:
>>
>>> when closing a patch I would receive
this message: sys_close_audio: unknown API 9
>>
>>and then we get a buzz, like a block of audio is being looped. We can't closePatch from the app code, nor can we turn DSP off from the app code.
>>
>>In the forum post mentioned above, Peter Brinkmann said this was due to incorrect compiler flags. Can you tell us what the compiler flags were and what they were changed to?
>>
>>
>>Caveat - we are still using openFrameworks 6.2.
>>
>>
>>Cheers,
>>Ed Kelly
>>
>>Ninja Jamm - a revolutionary new music remix app from Ninja Tune and Seeper, for iPhone and iPad
>>
http://www.ninjajamm.com/>>
>>
>>Gemnotes-0.2: Live music notation for
Pure Data, now with dynamics!
>>
http://sharktracks.co.uk/>
>--------
>Dan Wilcox
>@danomatika
>danomatika.com
>robotcowboy.com
>
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