When I can get to doing this for real is another question, largely depending on resources and time.
Message: 1Date: Fri, 8 Oct 2021 08:55:47 -0700From: Daniel Iglesia <daniel.iglesia@gmail.com>To: "hans w. koch" <hansw.koch@gmail.com>Cc: Pd-list <pd-list@lists.iem.at>Subject: Re: [PD] Pd in cross-platform frameworksMessage-ID: <CANZ10W24dDk6O9cnR3gZV5o46S84dRVMHHfpdaKM7SMwomyPiA@mail.gmail.com>Content-Type: text/plain; charset="utf-8"I use Flutter for my day job, which I highly prefer to native iOS andAndroid development.(If I ever have the time and energy, I am considering rewriting MobMuPlatin Flutter, which would unite 4 separate implementations (iOS, Android,Java Swing for desktop, MacOs) into a single implementation.)While a Flutter GUI (and other layers of the app, e.g. data layer,controllers, etc) is cross-platform, you will still need to have a 'native'layer for iOS and Android in order to handle libpd integration and itsinteraction with per-platform audio APIs. But that would operate the sameas existing iOS and Android native apps which use libpd; you would merelyadd a 'plugin' wrapper (i.e. a Dart library which translates app logic intocalls to the native layer).