yes, the display list will help to render 1 single sphere.On Wed, Mar 9, 2011 at 1:59 AM, cyrille henry <ch@chnry.net <mailto:ch@chnry.net>> wrote:
hello,
- try using a display list to render a sphere, so that every point don't have to be send for every sphere.
see exemple 09.openGL/02.displaylist
you can also use a model with a sphere.obj to have the same result.
if the spheres are all moving at once, would a display list still help? Seems like recompilation would have to happen for every sphere for every frame? I haven't tried the model yet...
you have to call it 200 times.