On Wed, Mar 9, 2011 at 1:59 AM, cyrille henry <ch@chnry.net <mailto:ch@chnry.net>> wrote:

   hello,

   - try using a display list to render a sphere, so that every point don't have to be send for every sphere.
   see exemple 09.openGL/02.displaylist
   you can also use a model with a sphere.obj to have the same result.

if the spheres are all moving at once, would a display list still help? Seems like recompilation would have to happen for every sphere for every frame? I haven't tried the model yet...

yes, the display list will help to render 1 single sphere.
you have to call it 200 times.


Ok I'm seeing a huge performance difference between using 200 of [sphere <size-doesn't-matter> 20] and [sphere <size-doesn't-matter> 30]. Huge. So if I want to keep the sphere with 30 points, I'm thinking gemlist or model are my answer. I'll try both and report back, unless you have a strong recommendation for one or the other to save me time.

This list is awesome. Where else could I find help like this? :-)

-John