("smash" means play all notes as simultaneously as possible)Lets say you smash the following chord:The problem is there is a race condition.how to run the patch to demonstrate the issue.but it is definitely a bug with [poly], because with higherI thought this might be a bug with the Windows MIDI driver,yet the output of [poly] is silence.sometimes I would be left pressing a note,Sorry, Sourceforge is blocked for me.when I would smash multi-note chords and release notes,
I noticed that when using [poly 1 0] (note stealing off)values of N, [poly N 0] knows the correct notesremaining.See attached ZIP file.
There is an HTML+image included which explains24 26 28 29 31 33 [C-D-E-F-G-A]Now the value which will be latched by [poly 1 0] is random.Let's say it is 28.
Now we release 33, 31,29 .... ALL GOOD!Now release 29.
NOTE 24, 26, 28 are still depressed![poly] doesn't know what to do here, and releases 28, ALL NOTES OFF. Yet I am still holding down 3 notes.The problem here is how do deal with this condition is ambiguous.
- Should [poly] have "highest note value" priority? (and jump to 26)
- Or "lowest note value" priority? (and jump to 24)
- Or "order received" priority? (and jump to to the latest received of [24,26])
- Or maybe "reverse order received" priority? (and jump to the earliest received of [24,26])
I would request a feature enhancement to provide some way to setthe mode of poly (new inlet, message to inlet1, and/or starting parameter) to chose one of these four modes.In the meantime, I think I can code my own version of what I need as an abstraction.Thanks Miller and everyone who contributes here for such an awesome tool/toy!BH----
May you, and all beings
be happy and free from suffering :)
-- ancient Buddhist Prayer (Metta)
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