hi
Roman Haefeli wrote:
hi
creating an abstraction containing tilde-objs dynamically does not take any effect (see the attached example). it seems that touching at least two tilde-objs with the mouse (in edit-mode) causes pd to rebuild the dsp-chain (is this the right expression?) and dynamically created abs are 'integrated'.
this is known, and i _think_ it is a bug, but read on.
will pd keep this behaviour in the future?
i do not hope so. at least i would not rely on it at all.
is there a way to rebuild the dsp-chain whithout using the mouse?
[; pd dsp 0; pd dsp 1(
is this behaviour intended, like the no-loadbang-thing in dyn. created abs?
the good thing about it is, that pd doesn't need to rebuild the dsp-chain each time a new ~-object is created. while this might look bad when you are just adding 1 or 2 objects, it is a real _feature_ if you're adding a lot of object~s at a time;
so i'm not sure about this behaviour being a bug any more. (like i have been 10 lines ago)
the only (imo) bad thing is, that with the "pd dsp"-messages you are forcing pd to rebuild the whole dsp-chain, it would be (again: imo) better, if you could just send a message to the subpatch to rebuild the dsp-chain there (like the loadbang thingy). while in fact this would produce the same result (rebuilding the entire dsp-chain) _now_, it might be a good to be already around if we finally have segmented dsp-chains (the things grrrr and krzysztof are dreaming of)
mfg.a.dsr IOhannes