marius schebella wrote:
> Adityo Pratomo wrote:
>> and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe?
>
> no, I have not figured out a method yet to do this inside the pd world.
> for now you really have to go with the solution claude posted.
> marius.
>
>> On 8/21/08, marius schebella <
marius.schebella@gmail.com> wrote:
>>> Claude Heiland-Allen wrote:
>>>> Adityo Pratomo wrote:
>>>>> Hi there everyone, i have a question here. How can i write different
>>>>> images on every different sides of a cube in GEM?
>>>> Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd
>>>> make a cube out of 6 [square]s with appropriate transformations.
>>>> [separator] would be useful here.
>>> the more elegant way would be UV-mapping, where you put all 6 sides in
>>> one texture and then apply it to the 3d object. but GEM does not support
>>> that.
>>> marius.
>>>
>>>>> So that when i
>>>>> rotate a cube, i could see a certain image on a certain side. I know i
>>>>> should use [pix_image] and [pix_texture] but how can i achieve my
>>>>> goal? I kinda lost here. Many thanks for any suggestions. :-)
>>>> Claude
>>
>
>
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