I would assume this one
block delay could be avoided by „cut” and “undo” of the
[catch~] object after creating new [throw~] objects.
Right? But how can you
time it if they are in different abstractions?
Ingo
Von: pd-list-bounces@iem.at
[mailto:pd-list-bounces@iem.at] Im Auftrag
von Björn Eriksson
Gesendet: Donnerstag, 29.
September 2011 00:20
An: Lorenzo Sutton; pd-list@iem.at
Betreff: Re: [PD] throw~ / catch~
versus send~ / receive~
Thanks for the info and pointer! Was by that also getting aware about
the possible added delay "When you send a signal to a point that is
earlier in the sorted list of tilde objects, the signal doesn't get there until
the next cycle of DSP computation, one block later; so your signal will be
delayed by one block (1.45 msec by default.)"
Can be good to know!
/Björn
2011/9/28 Lorenzo Sutton <lsutton@libero.it>
Hi Björn,
On 28/09/2011 15:27, Björn Eriksson wrote:
[...] what are the
differences between throw~ / catch~ and send~ / receive~ ? For me
they
seem to work equally well, either as "bus" sending or single audio
signal send.
>From the Pd Documentation [1]:
"There can be many throw~ objects associated with a single catch~, but a
throw~ can't talk to more than one catch~.
...
Send~ just saves a signal which may then be receive~d any number of times; but
a receive~ can only pick up one send~ at a time (but you can switch between
send~s if you want.)"
Ciao,
Lorenzo
[1] http://crca.ucsd.edu/~msp/Pd_documentation/x2.htm#s4.5
Maybe I am doing wrong when I´m summing audiosignals together into a
send~ object just by patching them together and should use the
throw~object instead, but just curious on why and how?//
Thankful for thoughts on this..
All the best,
Björn Eriksson
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