hi

i tried to do a recreation of the classic rock, paper, scissors game in pd.
attached is the easy part :-) i got stuck in the interesting part, the one where  the results from each chain ("hand", if you will)
must be compared, to see who wins. before building a super complex and rube golberg-like chain of gates, moses and selects, i wanted to check for advice here. im quite sure i overlooked some brilliant and effective way of doing this.

thanks
p


#N canvas 0 22 511 410 10;
#X obj 108 33 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 108 117 sel 0 1 2;
#X msg 125 245 set paper;
#X obj 108 89 random 3;
#X symbolatom 108 310 10 0 0 0 - - -;
#X obj 308 117 sel 0 1 2;
#X msg 325 244 set paper;
#X obj 308 78 random 3;
#X symbolatom 308 310 10 0 0 0 - - -;
#X obj 108 61 metro 2000;
#X msg 108 221 set rock;
#X msg 142 269 set scissors;
#X msg 308 221 set rock;
#X msg 342 269 set scissors;
#X connect 0 0 9 0;
#X connect 1 0 10 0;
#X connect 1 1 2 0;
#X connect 1 2 11 0;
#X connect 2 0 4 0;
#X connect 3 0 1 0;
#X connect 5 0 12 0;
#X connect 5 1 6 0;
#X connect 5 2 13 0;
#X connect 6 0 8 0;
#X connect 7 0 5 0;
#X connect 9 0 3 0;
#X connect 9 0 7 0;
#X connect 10 0 4 0;
#X connect 11 0 4 0;
#X connect 12 0 8 0;
#X connect 13 0 8 0;