Hi there, 
 
   I recently built a midi CC sequencer 
abs. It helps me add some timeline-based control to my patches. But I came 
across a problem I never had to deal with before: CPU consumption. I realized I 
could'nt use more than four instances of my sequencer before the patch would 
become unmanageable (interface freezes, audio drops, and, finally... a crash) I 
think this is related to the use of large size arrays. I would be grateful if 
someone out there could point me to a better data storing/ CPU 
saving strategy for my sequencer, maybe data structures? Thanks in 
advance.
 
D.S