Hi there,
I recently built a midi CC sequencer
abs. It helps me add some timeline-based control to my patches. But I came
across a problem I never had to deal with before: CPU consumption. I realized I
could'nt use more than four instances of my sequencer before the patch would
become unmanageable (interface freezes, audio drops, and, finally... a crash) I
think this is related to the use of large size arrays. I would be grateful if
someone out there could point me to a better data storing/ CPU
saving strategy for my sequencer, maybe data structures? Thanks in
advance.
D.S