On Sun, Jan 15, 2012 at 10:47 PM, Cyrille Henry <ch@chnry.net> wrote:


Le 15/01/2012 18:13, rolf meesters a écrit :

it's at the max of 64 Mb.
do you have 16 pix_image?
if you load 16 time the same image, you need 16 time more memory than necessary.

then, you could use a single gemhead / pix_image / pix_texture to load the image and share the texture Id.
then using gemhead/pix_texture(to load the texture Id)/pix_coordinate on your abstraction.


also, you can only resize the image in order to fit in the available GPU memory.

anyway, pd/GEM should not exit without warning. pd bug report should be made.


Cyrille

i have 16 pieces, which are parts of 1 big picture; like with a puzzle they have to be displayed at their specific coordinates.
there's no pix_image involved.
(the abstraction is attached)

rolf
btw thanks for reacting