I made the same in the past with Raspberry Pi... which doesn't support OpenGL but only OpenGL ES

when you run an OpenGL app through SSH with X forwarding, the acceleration is done by SSH client, not by host

so running glxgears or Gem or whatever through ssh doesn't mean that the device your are connected to support OpenGL, unfortunately

+
a

--
do it yourself                      
http://antoine.villeret.free.fr


2014-06-20 17:28 GMT+02:00 Alexandros Drymonitis via Pd-list <pd-list@lists.iem.at>:
I tried to render a rectangle once with Udoo and the Debian Wheezy image provided by Udoo from their website and it worked fine, without being full screen. I connected with ssh and XQuartz to display the GUI of Udoo, don't know if that is of any significance...


On Fri, Jun 20, 2014 at 6:20 PM, Cyrille Henry via Pd-list <pd-list@lists.iem.at> wrote:

http://www.udoo.org/udoo-supports-full-opengl-hardware-acceleration/

Le 20/06/2014 16:38, Jack via Pd-list a écrit :
Yep, on the Udoo website :

API support for GPU Vivante GC2000 :
OpenGL ES 1.1/2.0/Halti
OpenCL 1.1 EP
OpenVG 1.1
DirectFB 1.4
GDI/Direct2D
X11/EXA
DirectX 11 9.3

I can't see OpenGL.

Question : How Gem can run on Udoo if there is no API for OpenGL ?
++

Jack




Le 20/06/2014 16:20, Dan Wilcox via Pd-list a écrit :
Probably because it's running OpenGL ES *not* OpenGL which Gem doesn't have support for, as fas I know ...

On Jun 20, 2014, at 6:00 AM, via Pd-list <pd-list@lists.iem.at <mailto:pd-list@lists.iem.at>> wrote:

*From:*Cyrille Henry via Pd-list <pd-list@lists.iem.at <mailto:pd-list@lists.iem.at>>
*Subject:**[PD] Gem on UDOO*
*Date:*June 20, 2014 at 5:02:25 AM EDT
*To:*"pd-list@lists.iem.at <mailto:pd-list@lists.iem.at>" <pd-list@lists.iem.at <mailto:pd-list@lists.iem.at>>
*Reply-To:*Cyrille Henry <ch@chnry.net <mailto:ch@chnry.net>>



hello,

UDOO board are advertised to be full openGL compatible.
Since I've got an UDOO board with lubuntu installer, i tried to run Gem.
i use Gem compiled from git.

i worked with major limitation :
- it's only in fullscreen, since opengl did not work on a window (udoo limitation)
- pd crash when destroying the opengl context

so, it's not really usable.

cheers
cyrille

--------
Dan Wilcox
@danomatika
danomatika.com <http://danomatika.com>
robotcowboy.com <http://robotcowboy.com>








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