I think the issue might be that [pix_motionblur] works with images, not textures. Therefore you need to change your rotated texture into an image, then blur that. I modified your patch to do this. See if it does what you want (attached).
Hi Cyrille,
That's what I tried without success.
> render in a framebuffer and use this image for the motionblur.
Here's a simplified patch (with a single image instead of movie) showing the situation.
Rotation should exhibit some blurring, isn't it ?
Maybe there's smehting I need to setup ? Like alpha or whatso ?
Thanks a lot,
--
Charles
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