3 things come to my mind spontaneously:
1) use a good sound card with good asio drivers (if you don't do already)
2) raise the latency a little bit
3) eliminate graphical objects like number boxes, sliders, etc.
If you use [mapping/resample] I would suggest adding [change] afterwards to
avoid constant data to be sent or use [speedlim] which does the same thing.
Ingo
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[PD] realtime MIDI on Windows - best practices for efficiency?
I have a big patch I use for realtime manipulation of live sound inputs.
Often when adjusting pots and sliders on a USB MIDI controller, I get audio
dropouts.
I've tried putting all of the MIDI objects in a separate patch running in
another instance of PD, polling the inputs at intervals using
[mapping/resample] to reduce the amount of data being sent, and sending the
data over OSC to the main patch.
I've killed as many other processes as possible.
And I still get dropouts. What could I be doing wrong?
This is 0.43.4-extended on Windows 7.
Thanks,
Joe
--
www.joenewlin.net
www.twitter.com/joe_newlin
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