What are the drawbacks to the multi-threaded approach? Specifically, for a full-fledged editing environment where you can't easily predict what the userbase is going to come up with inside the GUI?On 02/20/2014 09:50 PM, Rich E wrote:
On Wed, Feb 19, 2014 at 12:07 AM, Jonathan Wilkes <jancsika@yahoo.com> wrote:
You run into problems when you want to get decent GUI interaction _and_ expect to deliver audio to the soundcard in realtime.On 02/18/2014 11:11 PM, Rich E wrote:
On Mon, Jan 13, 2014 at 5:35 PM, Dan Wilcox <danomatika@gmail.com> wrote:
Ah wait, duh. Of course the graph needs to know positioning, that's how it determines execution order or independent blocks of objects right?
On Jan 13, 2014, at 5:14 PM, Dan Wilcox <danomatika@gmail.com> wrote:
Does the dsp graph rely on positioning? I thought only via connections. I'd imagine the gui wrapper should only worry about positioning and simply update those changes when saving.
IMO a separation between GUI and core could/would include position, e.g. objects have their connections mapped by an index, GUI assigns the index to the object based on position. This would allow for some much more sophisticated GUI's, such as 3d, or even a more human-readable text version (json has been mentioned).
The GUI and audio shouldn't be updated from the same thread. This is one nice thing about libpd, it forces a separation.