The warning can be ignored. It seems to be a small bug. The synth part just rescale decibels to velocity given you have one of the synths in the list. It works anyway but without proper calibration of sound level.
Please use it if you wish - I would be great to hear more about it and I would appreciate if you included a reference to one of the papers.
I wanted to connect it to a wiimote for some time but it seems to be a bit tricky on the pc. Also, the mapping is not straightforward with accelerometers.  However, I used a webcam for some time and it is a lot more fun controlling it this way than using the mouse.
/Anders

Luigi Rensinghoff wrote:
Hi,

This looks really nice and exciting.

I would like to incorporate the patch in the wiimote experiments i did...so the 2D variables could actually be catched from the wii-IR coordinates.

What i dont understand is the "synth" part ??

i did not have a closer look yet....

for now i am just getting this error: Warning_synth_not_implemented(using_SBlive): symbol Kontakt-2

If i understand right it is just necessary to connect a synth via MIDI, so what does the error message mean ?

Anyway...

Thanks for posting it

Bye Luigi



Am 12.07.2008 um 09:51 schrieb Anders Friberg:

Hi Joseph,
I did exactly that but in pd so I wonder who it was?
Anyway my patch is called pDM and can be downloaded at
http://www.speech.kth.se/music/performance/download/
It includes 2D interpolation of a number of variables. The corner values of each variable are set to specific values and the rest of the space is more or less linearly interpolated. Since 4 points are defined it will result in a somewhat curved surface. All this is described in the papers, see the readme.
Defining presets in arbitrarily positions in the space would be an interesting extension that needs some other method of interpolation.
Best
Anders

>---------------------------------------<

Luigi Rensinghoff





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