El 09/10/13 14:07, Jack escribió:
Hello,


Le 09/10/2013 18:20, Mario Mey a écrit :
Sorry, guys, for entering in this thread without reading all the
mails. But I want to ask you something.

I use readsf~ to read a speaking recorded files, sounds and songs
(some songs are 3 or 5 minutes long, but there's one of 20, so, I
thought readsf~ was better that put the files into arrays).

Readsf~ gives no information about the time, and it would be very
usefull for me to synch with an animation in BlenderGameEngine.
If you want to get the length of a sound file, you have several
possibilities :
- use [wavinfo] from ext13
- use [soundfile_info] from iemlib
- use [shell] with your favorite command line to get info on soundfile
++

Jack
Sorry, I meant that I wanted to know the time position of the file, while playing. I know that I can put a [timer] and reset-activate it when readsf~ starts playing, but I would be great if readsf~ use the mostrigh outlet to output this information (always or when asked for it).


Also, yet, I don't know if readsf~ is the one that makes noises when
BlenderPlayer is rendering in 3D in full screen. I just thought that
the computer can't process that 3D rendering and has Jack with low
latency. Maybe readsf~ is the problem...

Anyway, I wanted to ask you about readsf~:

Is readsf~ stable?
Does it consume so much CPU?
Is there any other object better to use? Maybe the one you are talking
about in this thread...

I don't need to varispeed, for example. Just read files, play and know
its position in time. And low CPU consumption.

Thanks.

PD1: I'm on Ubuntu 12.04.
PD2: what about THREADLIB and SNDFILER to open files in a different
thread? Do they work? http://grh.mur.at/software/threadlib.html and
http://grh.mur.at/software/sndfiler.html.

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