Hallo, IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:
Ah, yes, interestingly the loadbang is not carried through to the outside world. I don't know if this is desireable or not. Anyways you
this has been discussed many times on the list (just search the archives for loadbang and dynamic patching (yes, creating or renaming an object can be considered as dynamic patching) and i still think that this is not a bug (though not a feature either)
I don't think, this particular problem was discussed many times, if at all. The loadbang is done just fine inside the abstraction, if you change arguments, however it does not pass through to the outlet. With dynamic patches, you don't get a loadbang at all, not inside and not outside the abstraction. This is a different issue, as there's just no loadbang generated, whereas in the first case, there is a bang, but its progression is stopped at the outlet.
so [loadbang] bangs at patch loading time (as opposed to patch creating time).
Well, not if you create abstractions manually, which will send a lodbang and it damn sure should do so. ;)
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