That's really a much more efficient way of generating rythmic patterns... thanx !

I'll try both RRadical and Error and let you know my impression.

But definitively, randomized arrays and probabilities seem so... simple !

thanx guys




> Message du 19/11/04 � 13h18
> De : "chun lee"
> A : "Pd_list" , tboulanger@voila.fr
> Copie � :
> Objet : Re: [PD] A growing idea
> >>Wouh, and another posting.
> >>Hmmm, I've planned to do a kind of patch which would help me creating some
> >>rythmic patterns.
> >>The core : a sample in a buffer (for instance a drum).
> >>The parameters : tempo and a "groove template" say Random1
> >>If I press a key on my keyboard, the event is first transmitted to a select
> >>object which outputs a bang
> >>related to the Random1 "groove template". This triggers a subpatch (a random
> >>sequence that duplicates the bang
> >>at different times) so that the sample is played at different times.
> >>In the mean time, some functions will change continually the behaviour of an
> >>FX rack (for instance lp filters etc etc) to transform what is sent out by my
> >>sampler.
> >>Using it I could have some interesting rythmic patterns.
> >>Has anyone already tried to make this kind of thing work ? What issues may I
> >>face to ?
> >>And last thing : do you personally have some other ideas to make astounding
> >>rythmic patterns ?
> >>No no, that's not benchmarking, just trying to know what other (fully
> >>functional) brains have already think of.
> >>it coulp open other perspectives...
> >>Cheers !
> >>Touti
> >I think, what you describe is the step sequencer, which has been
> >implemented in various forms of hard- and software. In Pd, the good
> >thing is, that "everything is a float", so if you write one
> >stepsequencer originally intended to sequence notes, you can sequence
> >filter settings as well as you can sequence other sequencers or random
> >note ranges etc.
> >
> >I created several rather generic step sequencers as part of my
> >RRADical abstraction collection, which grew out of my sseq-collection.
> >
> >Some issues I faced: You will want to save state like rhythmic
> >patterns etc. Everone uses table objects for this first (there is a
> >nice example in Miller's docs), and this it's a good exercise to do
> >this as well as to use textfile and qlist. However IMO both are not
> >flexible enough. "pool" is a popular external as alternative, as are
> >coll and msgfile, but PDContainers rul3z m0st for (step) sequencing. I
> >need to find a bridge between both.
> >
> >Second: You might find yourself in the need to do a lot of connections
> >between [select], [f], [route], [tgl] and similar objects. If you do,
> >learn Pd's internal message syntax.
> >
> >Ciao
> >--
> > Frank Barknecht
>
> Hi there:
>
> I have been experimenting with making rhythmic patterns in Pd for a little
> while now. however, my approach is a little different.
>
> Instead of building something along the lines of a step sequencer, I tend to
> use very simple probabilities to generate the rhythmic pattern. For example,
> I will have a array of n elements contains random values between say 1 to
> 100. I than step through this array at say 16 elements at the time and loop
> it. After this, I can than do a simple probability by setting a comparison
> variable which effectively says: play a drum sound if the array value is
> larger than than the threshold. Making sense?
>
> I found this method quite effective. Once the right set of probability value
> is found for the probability comparison, I don't need to worry about making
> rhythmic patterns anymore, so I can focus on something else in the
> performance. And since elements are write into an array, it can be saved
> with the patch. And by regenerating the array, you can mutate the rhythmic
> patterns. Also, by changing the values for comparisons, you can adjust how
> busy or spaced your rhythmic patterns are very quickly.
>
> If you are interested, feel free to take a look at my "error" patch at:
>
> http://www.sonicvariable.com/software.html
>
> Also, RRADical is very useful too. I have been making a RRADicaled automated
> drum machine using the drum sounds I put up a while ago. I can send you this
> patch to look at too. I think its better than error. I think I will release
> it here soon.
>
> Cheers
>
> CHUN
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