Yeah, I set the internal texture format in pix_texture to RGB instead of RGBA by mistake. I'm probably going to recompile the stuff for my page tonight and tomorrow, and I will post to the list when they are up.
cgc
At 4:31 PM -0500 11/29/03, doktorp wrote:
Hi
Ive been casually playing around with GEM and pix_image. I cant seem to get it to display an pix with an alpha channel properly. Is there something special I must do> Ive been making images in photoshop and adding an alpha channel manually, and then exporting them in various formats (all powers of 2). The image usually loads fine, but with no alpha.
I am of course enabling alpha blending with the [alpha] object.
any hints?
thanks!
-dok
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