actually, the function take a t_object* as an argument, not a pointer to the class structure
is there a way to access the class a t_object belong to from the t_object itself ?
if no, I will have to change each call to that function to pass a class structure pointer instead of just the t_object.
but correct me if i'm wrong

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2015-03-03 21:21 GMT+01:00 Martin Peach <chakekatzil@gmail.com>:
You would only need to rewrite the function that max used (since it won't exist otherwise anyway), and have it retrieve the value from the class struct instead.

Martin

On Tue, Mar 3, 2015 at 2:26 PM, Antoine Villeret <antoine.villeret@gmail.com> wrote:
hi, 

thanks for your answer, but I was wondering if there is a way to retrieve it without saving it.
I'm porting a Max lib to Pd which uses such a thing in Max (which is possible since SDK 6).
If it's not possible I would have to rewrite *a lot* of the lib code. :-(

+
a

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2015-03-03 19:52 GMT+01:00 Martin Peach <chakekatzil@gmail.com>:
You could save the pointer in your class struct during the new method.

Maritn

On Tue, Mar 3, 2015 at 11:52 AM, Antoine Villeret <antoine.villeret@gmail.com> wrote:
Hi, 

I would like to retrieve at any time the pointer to the t_canvas containing my object.
Is that possible ?
I know I can retrieve it with something like : 
    t_glist *glist=(t_glist *)canvas_getcurrent();
    t_canvas *canvas=(t_canvas*)glist_getcanvas(glist);
in the myobject_new() method.

But the same give me a (nil) t_canvas pointer outside the new() method.

Thanks in advance.

Antoine


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