Current status is "doesn't exist" as far as I know.

Technically it's possible.

It simply involves bringing in the sources and modifying the make files. The wrapper aspect of libpd is separate from the actual pd sources but relies on a few changes made under the hood. I believe l2ork is sufficiently up to date as compared to vanilla to have most of those.

Practically, it's not possible unless there are more people wanting to step up and work on it, specifically on a l2ork version. So far we've decided to maintain pd-vanilla compatibility for a lot of reasons, mainly that this is where libpd started. Time wise, we've take small steps to maintain compatibility and performance and, so far, it's worked.

Also, I might be conservative in my patching when using libpd, but there hasn't really been a case where I needed any extra functionality that I didn't have using rjlib etc. Libpd's intent is not to provide the kitchen sink since that's what you can farm out to your GUI layer or framework. The main aspect is audio DSP within apps. As it stands now, you can't reimplement a *pacthing GUI* with it since you don't have a way to access the object graph etc but it defintiely works great as a white box for sending samples & control messages in and out.

I basically think of libpd as a pd abstraction running inside an app, not "Pure Data" the application running inside an app. 
 
in relation to Pd-l2ork,

guys, what's the status of having a 'libpd' for l2ork???  is that possible?  

sorry for going off topic...but it is something i have wanted to ask for ages.  


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Dan Wilcox
danomatika.com
robotcowboy.com