#N canvas 0 0 700 720 10; #X obj 483 103 gemwin; #X msg 484 59 create \, 1; #X msg 483 81 0 \, destroy; #X obj 87 526 square 0.1; #X obj 87 69 gemhead; #X obj 87 494 translateXYZ; #X obj 87 233 t b a; #X obj 87 101 bang; #X obj 164 312 loadbang; #X text 133 102 generate one bang every Gem-frame; #X text 241 320 switch rendering off at first \, otherwise you will get an additional square.; #X msg 164 337 0; #X obj 87 140 f 1; #X msg 87 185 -2 \, -1 \, \$1 \, 2; #X obj 139 132 hsl 128 15 -2 2 0 0 empty empty empty -2 -8 0 10 -262144 -1 -1 8400 1; #X floatatom 136 151 5 0 0 0 - - -; #X text 197 226 For every message \, first change the translation \, then bang the lower gemhead to make it render one square with the currently active translation.; #X obj 87 376 gemhead 45; #X obj 87 442 separator; #X text 193 442 separate the squares from each other.; #X text 198 181 use the bang to fire off many messages \, in this case there are four messages: "-2" \, "-1" \, "1" (or rather: \$1) and "2" ; #X text 194 373 Important: priority number (45) should be less than incoming gemhead (which defaults to 50).; #X text 46 23 Rendering many copies of a single Geo.; #X obj 29 617 translateXYZ; #X obj 29 669 circle 0.1; #X obj 29 640 colorRGB 1 0 0; #N canvas 328 446 756 359 gem-duplicator 0; #X obj 119 41 t b a; #X obj 196 120 loadbang; #X msg 196 145 0; #X obj 119 184 gemhead 45; #X obj 119 250 separator; #X obj 149 67 outlet; #X obj 119 271 outlet; #X obj 119 20 inlet; #X text 234 36 Pass on every message to the outlet \, then bang the lower gemhead to make it render once.; #X text 234 182 Important: priority number (45) should be less than incoming gemhead (which defaults to 50).; #X text 230 252 separate the gemlists from each other.; #X text 269 122 switch rendering off at first \, otherwise you will get an additional render-command.; #X connect 0 0 3 0; #X connect 0 1 5 0; #X connect 1 0 2 0; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 4 0 6 0; #X connect 7 0 0 0; #X restore 29 572 pd gem-duplicator; #X text 162 570 Use this for copy-and-paste or put it into an abstraction. ; #X connect 1 0 0 0; #X connect 2 0 0 0; #X connect 4 0 7 0; #X connect 5 0 3 0; #X connect 6 0 17 0; #X connect 6 1 5 1; #X connect 7 0 12 0; #X connect 8 0 11 0; #X connect 11 0 17 0; #X connect 12 0 13 0; #X connect 13 0 6 0; #X connect 13 0 26 0; #X connect 14 0 15 0; #X connect 15 0 12 1; #X connect 17 0 18 0; #X connect 18 0 5 0; #X connect 23 0 25 0; #X connect 25 0 24 0; #X connect 26 0 23 0; #X connect 26 1 23 2;