Howdy, if you understand only a part of it, I know that I know about nothing.

But hey, as I understand it, there's quite some work to make it (loading the weird name objects without [declare]) happen and you'd rather focus on other fixes, cool.

Well, I'm just starting using github https://github.com/porres/pd-cyclone and have mobilized others to collaborate with new objects for cyclone, according to that list I shared these days.

You may have noticed a pull request already for [pong]. I'm working with someone else and we should be having scale / scale~ / atodb / dbtoa / atodb~ / dbtoa~ / trunc~ ready quite soon!

I can bother myself to try and deal with the issues regarding these objects, but I think a start could be to create new objects with the unweird names, this is not in conflict with Max compatibility, as it also loads these objects via the same way (again, they'd be: greaterthan~ / greaterthaneq~ / lessthan~ / lessthaneq~ / equals~ / notequals~ / plusequals~ / rminus~ / rminus / rdiv~ /  rdiv / modulo~). It wouldn't get in conflict with current state of cyclone either and the help files of these objects could refer to nettles and all. Cool? Later on in the game I can try and figure out how to load them without declare.

cheers

cheers

2016-02-16 16:39 GMT-02:00 Fred Jan Kraan <fjkraan@xs4all.nl>:
Hi Alexandre,


please let me know of any issues I'm still not getting

PureData goes to great length to find and load the objects you want, and I understand only a part of it. Several objects and loaders are added to improve the behaviour, but at the cost of more complexity.
You could restart pd, set logging to "4: all" and try to load an object to see what is done. You could even make an abstraction with special characters in the name to see what happens. The loading is pretty much the same.
There should be several discussions about load behaviour in the archive.

Personally, I prefer to fix bugs in cyclone ;-).

cheers

Greetings,

Fred Jan