searching for xlib and tcp mostly brings up info about
ssh to remote x server or similar.
Am not finding any info about how to program sockets inside
an opengl and xlib program.
Maybe I ought to read the xlib manual. Would I just copy the
u_pdsend and u_pdrecieve
functions inside my code? Or is there tcp sockets built in
to the event handling?
Am wanting to use the nifty rapid graphical programming
environment to add some
tcl/tk controls to my opengl xlib mandelbox renderer
because it is currently a challenge to
translate my old gui controls to work with the xwindows
event processing.
The eventual goal is to add the zoom function and
navigation in 3d for my sequencer in pd.
But first I just want to sync the pd mandelbox sequencer
with the opengl xlib visualization(
so the current point that is getting sequenced in pd shows
up graphically by hilighting the point within the voxelspace
as well as plotting the orbits).