see attached example, mix of 1) and 2) :-)
Subject: | Re: drag and drop |
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Date: | Tue, 30 Oct 2018 16:06:57 +0100 |
From: | Jean-Yves Gratius <jyg@gumo.fr> |
To: | pd-list@lists.iem.at |
Hello, In response to your problem about scrolled window : 1) you should put an iemguts/canvasreceive object in your main patch and wait for the first motion event it delivers after you received a dnd-dropped message (assuming you will move a bit the mouse after dropping down). This way, you get the correct coordinates in the patch, may the window be scrolled or not. 2) you should put a bang gui-object in your gop abstraction. Then, receiving global dnd-dropped msg will "arm" it, and you'll have to click to the gui-bang to confirm the operation. It's not pure "drag and drop" but it is a vanilia approach, and you don't have to calculate about gop coords and margins. Just wait for a click on a bang button.