Hi Malte,

that's right, Intel GMA 950 provides some API support (including openGL 1.4).
GEM runs without any problems.
It's still strange that I can't enable GL_Multisampling or any kind of smoothing
in GEM on the Macbook ---> and anti-aliasing with [text2d] works.
Anyone knows if there's the same logic behind text- and polygon-smoothing?

[FSAA $1( just seems to work with nVidia-gfx-cards...
http://lists.puredata.info/pipermail/pd-list/2005-03/026210.html

I'd be happy about any hints!
Cheerio
Jan


> > As far as I know, Intel graphics dont support OpenGL, which is required
> > for Gem to function.
> >
> Can't be, hopefully. Intel is one of few, I think even the only one, who
> provides open sourced drivers for Linux which also supports hardware
> accelerated 3D through OpenGL and there is a similar situation on OSX.
> The Intel chip is in the Mac Minis and Mac Books and at least games are
> reported to run on that computers. Not all OpenGL operations (like
> vertex shaders) are done in the graphic hardware of the 950 chip indeed,
> so the performance is less then Nvidia or Ati, but Intel improved that
> with the next generation of graphic chips, X3000 and onwards are more
> desirable.
>
> Cheers,
>
> Malte
>




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