[loadmess] works fine : 

https://github.com/porres/pd-cyclone/blob/master/cyclone_src/binaries/control/loadmess.c

2018-03-19 10:16 GMT-03:00 Marco Matteo Markidis <mm.markidis@gmail.com>:
hi william,

i met the same problem in [loadmess]. actually you can clock a 0-delay time; in this case the loading method should be evaluated at the end of the same logical time, providing that the loadbanged array is evaluated. if this solution is not correct, i have to change loadmess :)

best, 
marco

2018-03-19 14:09 GMT+01:00 William Brent <william.brent@gmail.com>:
That's something I actually did for this round and then abandoned. I had it taking an array name as the 2nd argument (so it wouldn't break backward compatibility), and then automatically running the IR analysis routine at the end of object creation. The problem I couldn't come up with a good solution for was that the IR array won't necessarily be loaded with samples before [convolve~] creates. So in a scenario where you have a patch that loadbangs an IR .wav file into an array as the patch starts up, [convolve~] tries to analyze the IR array given as a creation argument before the .wav is loaded, and ends up analyzing an array full of zeros.

I started on a strategy where I set a clock to wait a certain amount of time before running the analyze routine at the end of object creation, but that seemed like bad design. Anyone have any suggestions for this problem?




On Sun, Mar 18, 2018 at 11:14 PM, Alexandre Torres Porres <porres@gmail.com> wrote:
Awesome!

I always hoped convovle~ could take an optional symbol argument to define an array to analyze. Any chance of that?

cheers


2018-03-18 22:29 GMT-03:00 William Brent <william.brent@gmail.com>:
Hi all,

I just got around to making some updates to [convolve~] for partitioned IR convolution reverb. I'm now using FFTW so that non-power-of-two window sizes are possible, which gives finer control over the delay between the dry and wet signal as well as CPU% impact. You can change window size on the fly now too. The other major difference is an FFT filter eq method for making custom adjustments to the IR's spectrum.

I'd appreciate testing from anyone who's willing. The source, help file, and Mac OS binary are here:


I'll probably update with Windows and 64bit Linux binaries tomorrow. Or, the Makefile will let you build in the meantime if you build/install FFTW first.

William


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