Thanks for the info and pointer! Was by that also getting aware about the possible added delay "When you send a signal to a point that is earlier in the sorted list of tilde objects, the signal doesn't get there until the next cycle of DSP computation, one block later; so your signal will be delayed by one block (1.45 msec by default.)" Can be good to know!
/Björn
2011/9/28 Lorenzo Sutton lsutton@libero.it
Hi Björn,
On 28/09/2011 15:27, Björn Eriksson wrote:
[...] what are the
differences between throw~ / catch~ and send~ / receive~ ? For me they seem to work equally well, either as "bus" sending or single audio signal send.
From the Pd Documentation [1]:
"There can be many throw~ objects associated with a single catch~, but a throw~ can't talk to more than one catch~. ... Send~ just saves a signal which may then be receive~d any number of times; but a receive~ can only pick up one send~ at a time (but you can switch between send~s if you want.)"
Ciao, Lorenzo
[1] http://crca.ucsd.edu/~msp/Pd_**documentation/x2.htm#s4.5http://crca.ucsd.edu/~msp/Pd_documentation/x2.htm#s4.5
Maybe I am doing wrong when I´m summing audiosignals together into a send~ object just by patching them together and should use the throw~object instead, but just curious on why and how?//
Thankful for thoughts on this..
All the best, Björn Eriksson
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