sorry for my language. i see that one can change the execution order dynamically, but this doesn't help in the case when two rectangles cross each other (like an 'X'). then you have at the same time the first AND the second rendered rectangle in front, but only one part is transparent.
roman
"IOhannes m zmoelnig" zmoelnig@iem.at wrote:
Roman Haefeli wrote:
thanks, martin and IOhannes for the hints.
but this means, if i'd like to cross two rectangles, there is no
other
way to make all parts transparent besides splitting them in separate rectangles to set the execution order?
and of course you could change the gemchain with the help of [spigot]
to
render one rectangle after the other one.
suddenly this is not a real solution when using textures.
this i don't understand.
however i understand that it can be a pain in the a to keep track of
the
positions (and the depth)
mfg.asdr. IOhannes
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