Could it be as simple as disk access? Reading the wav from the same drive as the image files causing the jumping and glitching? 

If there's any way to try playing the wav from ram in the same patch it'll show that up straight away. 

Cheers 

Dominic 

On Saturday, April 19, 2014, Claire O'Connor <oconnc26@tcd.ie> wrote:
Hi everyone,

I am currently trying to play a .wav file through readsf~ while a sequence of events are being triggered within GEM (pix_film and pix_image) but the sound quality is awful - very jumpy, glitchy and almost impossible to hear what it is actually meant to be. Has anyone any ideas as to how this problem may be solved? I've tried having the sound come from a different patch but that hasn't worked.

Any ideas would be very helpful :)

Thanks!