I've been working with heavylib recently, and also creb, with anit-aliased oscillators. Can anyone help me work out how I would compute a blep function for a saw/triangle wave where there is adjustable symmetry (like my wavefolding work from 2016) i.e. any angle in the waveform? I need a generalised blep function for any angle of piecewise breakpoint function. Ed _-_-_-_-_-_-_-^-_-_-_-_-_-_-_
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