IOhannes m zmölnig escribió:
obviously it shouldn't crash at all. could you post the crashing patch? (preferrably in the sf bug tracker)
Sorry for forgetting about this thread (which I started). After finding and removing more errors in the shader code (which actually prevented it from compiling but also caused the crash so I couldn't see the compile errors) it stopped crashing. An "isolated" version of the patch with just the offending shader won't crash (it displayed the errors, that's how I found them).
I'm not sure I can reproduce the crashing version. Even if I can, in these cases I don't know what to post in the bug tracker: a bug report titled "gem crashes with this patch" and attached a complicated and unreadable patch?
Thanks for the answers; indeed I guessed the multiple-shader thing is legal since it almost works - now I'm having problems (I think) with correctly indexing textures with "texunit" when pix_snap is used.