Hi Scott, The latest version of libpd includes basic C# bindings, and it looks like we'll have full C# support soon. I'm not familiar with Unity, but I gather that C# bindings are a prerequisite for using libpd with Unity. Cheers, Peter
On Thu, May 3, 2012 at 8:46 PM, Scott R. Looney scottrlooney@gmail.com wrote:
hey PD listers, my question is about the use of the mu 1.00 tools from DISIS for use in PD. these tools allow integration of the Unity game engine with Max/MSP and potentially PD according to the authors.
i downloaded the demo which is very Max-oriented. is there a plan or sketch or some way of setting up communication with PD instead?
i'm also waiting for information on how to use libpd as the sound engine for a Unity project. the developer of the game Fract, Henk Boom, was supposed to detail some bit about this soon, but curious if anyone on the list has ever used PD with the Unity game engine...
any advice appreciated...
scott
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