but this way it won't be the same as cyclone's [allpass~], the way I did it is equivalent to it (and max's).

cheers


2013/10/3 Chris Clepper <cgclepper@gmail.com>
You only need one delay line for the allpass.

feedforward = input * -gain
feedback = delayout * gain
delayin = input + feedback
output = delayout + feedforward

http://www.spinsemi.com/knowledge_base/effects.html#Reverberation


On Thu, Oct 3, 2013 at 11:29 AM, Alexandre Torres Porres <porres@gmail.com> wrote:
i hope i guess i figured it out on how to implement it with delay lines. see attachment. And I realize you can't do this with [fexpr~] or [biquad~] because the sample delay length is kinda big for that, right?

cheers


2013/10/3 Alexandre Torres Porres <porres@gmail.com>
cool, but do you know how to implement cyclone's [allpass~] with it? 

It's really unclear to me what is the relation of this pass filter with the one you can generate with biquad coefficients, or with raw poles/zeros objects for that matter.

Well, one way or another, it's also unclear to me how to do it with delay lines.

seems that it is related to a comb filter, right?

cheers


2013/10/2 Chris Clepper <cgclepper@gmail.com>
Allpass for reverb is easy to do with delwrite~ and vd~.  I used 32 of them today to recreate a famous 'deep space' reverb.


On Wed, Oct 2, 2013 at 1:53 AM, Alexandre Torres Porres <porres@gmail.com> wrote:
hi there, i see the biquad's coefficients can be set as an allpass filter, generated by frequency and "Q" parameters. But can it do the same as cyclone's [allpass~] filer? If yes, them how since the parameters for [allpass~] are different (delaytime and such).

One way or another, I guess that my real question is: how to implement [allpass~] from vanilla objects?

thanks

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