Do you mean with juce and pd2lork? or just pd2lork? I will try the
latest pd2lork the next time I fire up my other machine. I have a really
nice model for interactive dynamic objects if you guys are interested.
I'm not sure if all the widowing stuff was implemented nor if the
version I uploaded will run without deleting itself but you can get an
idea of the model by browsing through the code. it was written when
computers were slower so will need some sort of scheduling now. The
graphics routines were quick, much quicker than windows95 but that was
when I had fuil control of the machine .http://www.geocities.ws/billy_stiltner/code/OSOS-3_25_am_06_06_02.zip
My idea was something like the way dhtml and javascript work now but I
still havent finished it. Tis migt be of interest to you guys too. http://nehe.gamedev.net/tutorial/simpleglxwindow_class/35003/
I think the last time we discussed this there was not an easy way to
have opengl with the mouse and keyboard, looks like I can get rid of
sdl. I noticed that gem is pretty quick on this macine but an sdl app
isnt. Is there some flag I would have to set or function to call to
enable hardware acceleration with opengl?
On Sun, Feb 12, 2012 at 7:28 PM, Jonathan Wilkes <jancsika@yahoo.com> wrote:Make sure you run the most recent version of pdl2ork when you fire it up next.There have been a lot of speedups since then.-Jonathan