Do you mean with juce and pd2lork? or just pd2lork? I will try the latest pd2lork the next time I fire up my other machine. I have a really nice model for interactive dynamic objects if you guys are interested. I'm not sure if all the widowing stuff was implemented nor if the version I uploaded will run without deleting itself but you can get an idea of the model by browsing through the code. it was written when computers were slower so will need some sort of scheduling now. The graphics routines were quick, much quicker than windows95 but that was when I had fuil control of the machine .http://www.geocities.ws/billy_stiltner/code/OSOS-3_25_am_06_06_02.zip My idea was something like the way dhtml and javascript work now but I still havent finished it.  Tis migt be of interest to you guys too. http://nehe.gamedev.net/tutorial/simpleglxwindow_class/35003/   I think the last time we discussed this there was not an easy way to have opengl with the mouse and keyboard, looks like I can get rid of sdl. I noticed that gem is pretty quick on this macine but an sdl app  isnt. Is there some  flag I would have to set or function to call to enable hardware acceleration with opengl?

 
On Sun, Feb 12, 2012 at 7:28 PM, Jonathan Wilkes <jancsika@yahoo.com> wrote:
Make sure you run the most recent version of pdl2ork when you fire it up next.

There have been a lot of speedups since then.

-Jonathan