Sorry for the confusion - the missing abstractions...I think that is a good idea to run two instances of pd connected via osc or via netsend/netreceive : one instance for sound the other for Gem things.I investigated and actually it seems to be a Gem Problem...I tried PD 0.41 - vanilla with a downloaded Gem and PD 0.39 - stablealways the sameI am working on a solution with two PD's running connected via OSC.No better Idea
ThanksLuigi<boids3d-pmpd-example_minimal.zip>Am 07.05.2008 um 19:11 schrieb cyrille henry:hello,i can't test, i' missing boids-single and fluide_mass3D.are this abstractions or externals?cyrilleLuigi Rensinghoff a écrit :Hi Listi am quite desperate....;-(Working on areally nice patch with boids and sound.I have the latest available OS-X extended for Intel, which is still from nightly autobuilds (20080505), because it has a working boid3D external.There is pmpd and Gem involved but the load meter is only a 30 percent.After about 7 seconds of running the patch (no Gui-elemnt or number box running) i start to have nasty crackle sounds.I have no idea where they come from....i put the delay to 100 ms and the -rt audioflag...patch is attachedIf anybody has an Idea ??------------------------------------------------------------------------Best Luigi---------------------------------------<Luigi Rensinghoff------------------------------------------------------------------------_______________________________________________PD-list@iem.at mailing listUNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list>---------------------------------------<Luigi Rensinghoff
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