chi ball wrote:
Thank's, I have interest mainly in a fractal music, more than in graphic, so would be sufficient a numerical output.
t.
mybe this is useful for you, too (from the pd archive). http://lists.puredata.info/pipermail/pd-list/attachments/20061209/18949493/l... marius.
Date: Thu, 14 Aug 2008 23:43:16 +0100 From: claudiusmaximus@goto10.org To: c_cb@hotmail.it CC: pd-list@iem.at Subject: Re: [PD] pd and IFS
chi ball wrote:
Hi, is there a patch using Iterated Function Systems (IFS) ?
You want to implement an IFS in Pd?
I think that's a bad idea (unless you want it to be very slow, passing messages between different objects is not something you want to do 100000+ times per frame).
Having said that, I did try it, but didn't have much luck: I did something like:
[gemhead] [t a a a] [GEMglEnd] [repeat 10000] [GEMglBegin][glDefine GL_POINTS] ... [GEMglVertex3f]
but I got GL errors and no image, can't remember the exact message now though.
On the other hand, you can do some fun things with texture feedback quite efficiently:
http://claudiusmaximus.goto10.org/files/video/puzzle.ogg
Claude
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