Maybe this may be of interest:
http://www.random.org/sounds/description/
Kind regards, Loerenzo
IOhannes m zmoelnig wrote:
Andrew Faraday wrote:
I'm fairly sure that [snapshot~] doesn't generate random numbers, but marks the current point of an audio signal.
indeed
Although this whole thing's got me thinking... If you use [snapshot~], attached to a real world sound source [adc~] to generate random numbers, then increasing volume would increase the range of your random generation. For instance [adc~]|[snapshot~] (plus a bang)|[+ 1]|[* 10]|[int]
first of all: [adc~] is _not_ a random number generator. it is an interface to the outside world. whatever is attached to your soundcard (or whatever feeds [adc~] will determine what comes out of [snapshot~].
e.g. if i connect [adc~] to [dac~] then i might hear whatever is recorded by my built-in microphone. i would not consider this "noise" in the strict mathematical sense.
if you connect an analog noise generator to your soundcard, then you might get a nice (and truely random, though coloured) noise.
now a real-world analog-digital converter always produces a (hopefully small) bit of thermal nose, which can be used as either a noise-source by itself (but take care, if you speak into the microphone...) or as a truely-random seed generator for a pseudo-random number generator.
the latter might give more what you would expect.
the former has (apart from the "microphone" problem) the drawback, that it will only generate a single "random" number per audio-block (or to be precise: 64 for of them); which might be just too few for your application...
In this case a sound source at a solid 1 - -1 volume (such as [osc~]) would give you a number from 0 to 20, when the bang is sent. but a quieter sound source e.g. 0.2 - -0.2 would provide a number from 0 - 4
Anyone fault my logic?
simple primary school mathematics? ([-1..1] + 1)*10 = [0..2]*10 = [0..20] ([-0.2..0.2] + 1)*10 = [0.8..1.2]*10 = [8..12]
fmgasdr IOhannes
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