Hello<a_shader-tr.zip>We have worked in codelab french forum about that since one month :I give you the first test-lib that I have created :_______________________________________________[a_cons] is a usefull abstract to create box of variables.2 exemples with multipass of textureYet, I adapt GLSL. system of particules with pmpd.:-)pLe 27 déc. 2011 à 10:36, Marco Donnarumma a écrit :Hi all,while studying glsl (after attending Cyrille's workshop at the PdCon), I'm porting Vade's collection of shaders [1] to Pd,and I only need to know I'm not reinventing the wheel.I'm creating a glsl-help-files lib, based on the [pix_shader] wrap by Cyrille; adding ready made patches for diverse shaders and briefly explaining while some work out of the box and some others not._______________________________________________It could be useful to have such documentation in Pd, as the glsl topic is not covered in depth, or at least not enough for a noob in this field as myself.I recall Marius was doing something similar, but I'm not sure how the project ended up.--
Marco Donnarumma
Independent New Media and Sonic Arts Practitioner, Performer, Teacher
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
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Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com | http://www.thesaddj.com | http://www.flxer.net
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