hi, thanks for your answer.
by hardware you mean cpu or gpu?

J

On Sun, Jan 25, 2009 at 2:15 AM, cyrille henry <cyrille.henry@la-kitchen.fr> wrote:
hello,

the size limit for texture is hardware dependant.
usually 4096x4096.

Cyrille

Jaime Oliver a écrit :
Hello all,
I am trying to texture a 8192 x 10000 pixel image using
pix_buffer_read
|
pix_texture
|
rectangle

but I get the message
GL: INVALID OPERATION

any help is appreciated,

J

--
Jaime E Oliver LR

joliverl@ucsd.edu <mailto:joliverl@ucsd.edu>
www.realidadvisual.org/jaimeoliver <http://www.realidadvisual.org/jaimeoliver>
www-crca.ucsd.edu/ <http://www-crca.ucsd.edu/>
www.realidadvisual.org <http://www.realidadvisual.org>


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USA


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--
Jaime E Oliver LR

joliverl@ucsd.edu
www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/
www.realidadvisual.org

858 202 1522
9168 Regents Rd. Apt. G
La Jolla, CA 92037
USA