On Tue, 26 Jun 2007 13:35:13 +0200 "henrik wurster" henrik.wurster@gmail.com wrote:
Sorry to miss this essential bit Henrik,
Yes, that's exactly what [bonk~] does. First play them (training) from the table using a [tabread~] sample player into [bonk~]. Then apply your live signals. However I am a bit confused about what your input signal actually is now.
Can you please clarify what signals are at each step by explaining the operation you desire. Hitting the bongo/piezo will give you a short impulse with ringing (resonance) at the drum frequency.
What does this have to do with recognising the samples?
It seems you want to map drum hits on to one or more bang messages to trigger one shot sample replays, perhaps using impact intensity (velocity) or pulses from more than one piezo trigger to make the selection.
Is that correct?
I thought about loading the samples into an array, but does bonk work at all checking sounds with recorded samples ? thanks for any piece of advice