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Why ?, f 21; #X text 281 115 Workaround: Modified Shape and finally rotated by 90° , f 15; #X obj 216 104 cnv 4 100 4 empty empty empty 170 12 0 16 -204786 -66577 0; #X obj 8 418 cnv 15 400 300 empty empty empty 170 12 0 16 -159655 -66577 0; #X msg 21 536 set 0 2 1 1 0; #X msg 21 620 set 2 0 -1 -1 0; #X msg 21 654 set 2 2 1 -1 0; #X msg 21 577 set 1 1 0 0 0; #X msg 21 560 set 1 0 -1 0 0; #X msg 21 594 set 1 2 1 0 0; #X msg 21 502 set 0 0 -1 1 0; #X msg 21 637 set 2 1 0 -0.5 0; #X msg 21 519 set 0 1 0 0.5 0; #X obj 21 433 loadbang; #X text 70 450 this is the shape i want:, f 13; #X obj 21 680 s curve3d_1; #X text 237 434 SHAPE 2:; #X text 80 433 SHAPE 1:; #X text 221 451 this is how i have to modify Shape 1 because of the 90° rotation., f 23; #X obj 409 87 cnv 15 400 630 empty empty JACK'S_METHOD: 120 12 0 16 -220544 -66577 0; #X obj 560 105 cnv 4 100 4 empty empty empty 120 12 0 16 -220544 -66577 0; #X obj 647 13 declare -lib Gem -path Gem; #X obj 438 222 glsl_vertex; #X obj 438 277 glsl_fragment; #X obj 438 418 glsl_program; #X msg 501 349 link \$1 \$2; #X obj 513 300 t b f; #X obj 501 326 pack; #X obj 525 173 loadbang; #X msg 525 205 open vertex.vert; #X msg 525 260 open vertex.frag; #X msg 528 401 deformation \$1; #X obj 531 382 hsl 70 15 -0.5 0.5 0 0 empty empty empty -2 -8 0 10 -262144 -1 -1 0 1; #X obj 438 460 mesh_square 50 50; #X obj 438 184 gemhead 70; #X obj 660 222 glsl_vertex; #X obj 660 277 glsl_fragment; #X obj 660 418 glsl_program; #X obj 660 576 mesh_square 50 50; #X obj 660 184 gemhead 60; #X msg 723 348 link \$1 \$2; #X obj 735 299 t b f; #X obj 723 325 pack; #X obj 660 539 translateXYZ 0 -2.5 0, f 13; #X obj 660 514 pix_texture; #X obj 660 490 pix_image; #X obj 674 465 r img; #X text 425 118 works perfectly well on it's own:, f 17; #X text 648 116 but a texture can not be applied upon the mesh_square ..., f 19; #X msg 21 455 bang; #X msg 179 536 set 0 2 1 1 0; #X msg 179 620 set 2 0 -1 -1 0; #X msg 179 654 set 2 2 1 -1 0; #X msg 179 577 set 1 1 0 0 0; #X msg 179 502 set 0 0 -1 1 0; #X obj 179 433 loadbang; #X msg 179 455 bang; #X obj 179 680 s curve3d_2; #X msg 179 519 set 0 1 0 1 0; #X msg 179 637 set 2 1 0 -1 0; #X msg 179 560 set 1 0 -0.5 0 0; #X msg 179 594 set 1 2 0.5 0 0; #X text 438 627 Do the shader files need to be adapted to allow for texture mapping ? or is a gemframebuffer needed ?, f 52; #X obj 526 435 t b; #X text 553 434 init; #X connect 1 0 2 0; #X connect 2 0 1 0; #X connect 4 0 5 0; #X connect 5 0 6 0; #X connect 9 0 13 0; #X connect 10 0 8 0; #X connect 11 0 9 0; #X connect 12 0 11 0; #X connect 13 0 8 0; #X connect 14 0 15 0; #X connect 15 0 19 0; #X connect 16 0 15 0; #X connect 17 0 18 0; #X connect 19 0 17 0; #X connect 20 0 11 0; #X connect 22 0 27 0; #X connect 23 0 22 0; #X connect 24 0 23 0; #X connect 25 0 21 0; #X connect 26 0 23 0; #X connect 27 0 28 0; #X connect 28 0 21 0; #X connect 34 0 45 0; #X connect 35 0 45 0; #X connect 36 0 45 0; #X connect 37 0 45 0; #X connect 38 0 45 0; #X connect 39 0 45 0; #X connect 40 0 45 0; #X connect 41 0 45 0; #X connect 42 0 45 0; #X connect 43 0 79 0; #X connect 52 0 53 0; #X connect 52 1 57 0; #X connect 53 0 54 0; #X connect 53 1 56 0; #X connect 54 0 63 0; #X connect 54 1 93 0; #X connect 55 0 54 0; #X connect 56 0 57 0; #X connect 56 1 57 1; #X connect 57 0 55 0; #X connect 58 0 59 0; #X connect 58 0 60 0; #X connect 59 0 52 0; #X connect 59 0 65 0; #X connect 60 0 53 0; #X connect 60 0 66 0; #X connect 61 0 54 0; #X connect 61 0 67 0; #X connect 62 0 61 0; #X connect 64 0 52 0; #X connect 65 0 66 0; #X connect 65 1 72 0; #X connect 66 0 67 0; #X connect 66 1 71 0; #X connect 67 0 75 0; #X connect 69 0 65 0; #X connect 70 0 67 0; #X connect 71 0 72 0; #X connect 71 1 72 1; #X connect 72 0 70 0; #X connect 73 0 68 0; #X connect 74 0 73 0; #X connect 75 0 74 0; #X connect 76 0 75 0; #X connect 79 0 40 0; #X connect 79 0 42 0; #X connect 79 0 34 0; #X connect 79 0 38 0; #X connect 79 0 37 0; #X connect 79 0 39 0; #X connect 79 0 35 0; #X connect 79 0 41 0; #X connect 79 0 36 0; #X connect 80 0 87 0; #X connect 81 0 87 0; #X connect 82 0 87 0; #X connect 83 0 87 0; #X connect 84 0 87 0; #X connect 85 0 86 0; #X connect 86 0 84 0; #X connect 86 0 88 0; #X connect 86 0 80 0; #X connect 86 0 90 0; #X connect 86 0 83 0; #X connect 86 0 91 0; #X connect 86 0 81 0; #X connect 86 0 89 0; #X connect 86 0 82 0; #X connect 88 0 87 0; #X connect 89 0 87 0; #X connect 90 0 87 0; #X connect 91 0 87 0; #X connect 93 0 62 0;