On 12/6/06, Hans-Christoph Steiner <hans@eds.org> wrote:
It seems to be a bug in Gem because mode 1 works fine after entering mode 0. Its just when the patch starts up that it doesn't work. After sending a [mode 0(, then both [mode 1( and [mode 0( work.
Here's the problem:
You build a binary where the GL driver you build against tells you that it supports rectangle textures. Then when you run the binary using that same GL driver the texturing is not right. Where is the bug?