On 6/30/07, Hans-Christoph Steiner <hans@eds.org> wrote:
Do you know of any example patches for varying geometries using shaders in Gem? I'd like to see that kind of stuff.
The shaders Cyrille posted includes one that deforms geometry. I think I have one that does the same as the [newWave] object but that requires uploading a mesh using a vertex_array object or a premade model.
With so much interest in shaders we will have to consider some objects to facilitate getting large amounts of geometry up to the GPU.