On Jan 21, 2008 9:20 AM, Derek Holzer <derek@umatic.nl> wrote:
Hi IOhannes,Would be good to know which platforms do it right, and which ones wrong.
IOhannes m zmoelnig wrote:
> the problem is, that some pix-sources (platform dependent!) supply the
> images with (0/0) in the upper-left corner, whereas others (0/0) is the
> lower-left corner (like openGL expects it).
Let me guess.....