Le 11/04/2013 18:54, Jack a écrit :
Hello Cyrille,
Cool ! I didn't know this method with [alpha] and [polygon_smooth]. I get good results here with this method, better than render 4 times a primitive and translate it by 1/2 pixel with alpha. Maybe it depends on what you need to render ?
quality depend on what you need to render, but usually polygon smooth is better. but performance depend on the GPU : nvidia have good antialisaing performance. i don't know about AMD. for intel, rendering 4 time gives better performances with acceptable quality.
cheers c
Thanks to this info, my computer will be cooler :) ++
Jack
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