Using Cyrille's test patch for speed which he sent into the list a week or so ago, I tried creating multiple spheres, gemlists, and models. The sphere is getting the best performance results, unfortunately. Attached is my test patch. I just connected [repeat] to either [sphere] [GEMglCallList] or [model] in the patch. The sphere model I used has probably got way too many points (just found it on the 'net) but my hope was that as the vertices were static it wouldn't matter.

http://www.eecs.umich.edu/~guskov/eecs598-1/sphere.obj

maybe one with less vertices will help. I can try...

-John

On Wed, Mar 9, 2011 at 9:48 AM, chris clepper <cgclepper@gmail.com> wrote:
A model is the way to go since the vertex data is static.  Ideally for situations like this there would be one object that loads a single model and several clients that just call the display list.  Although there is a lot of memory on GPUs now so 200 models of a sphere won't take up that much.

On Wed, Mar 9, 2011 at 10:32 AM, John Harrison <johnharrisonwsu@gmail.com> wrote:


On Wed, Mar 9, 2011 at 1:59 AM, cyrille henry <ch@chnry.net <mailto:ch@chnry.net>> wrote:

   hello,

   - try using a display list to render a sphere, so that every point don't have to be send for every sphere.
   see exemple 09.openGL/02.displaylist
   you can also use a model with a sphere.obj to have the same result.

if the spheres are all moving at once, would a display list still help? Seems like recompilation would have to happen for every sphere for every frame? I haven't tried the model yet...

yes, the display list will help to render 1 single sphere.
you have to call it 200 times.


Ok I'm seeing a huge performance difference between using 200 of [sphere <size-doesn't-matter> 20] and [sphere <size-doesn't-matter> 30]. Huge. So if I want to keep the sphere with 30 points, I'm thinking gemlist or model are my answer. I'll try both and report back, unless you have a strong recommendation for one or the other to save me time.

This list is awesome. Where else could I find help like this? :-)

-John

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John
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