There are probably a lot more ways to implement ramps.  For example, you
could increment only at block boundaries and just repeat that value for the
rest of the block.  That would looks a lot like Supercollider's "kr" ugens.  (I
actually thought that's how [line~] worked until I looked at the code.)

Btw-- does it cost anything significant to dereference x->x_inc inside the
while loop of line_tilde_perform?  Or is the compiler able to somehow
optimize that?

-Jonathan



On Friday, October 2, 2015 11:36 AM, i go bananas <hard.off@gmail.com> wrote:


Hi, me again.  

Thanks for the discussion.  It has really opened my eyes.  

So, i got my naive c++ implementation of line~ basically working.  

And of course, just running a for loop incrementing by ticks, i run into the exact precision error that this block quantizing seems to avoid.  My line from 0 to 100 over 44100 samples only gets to 99.93   

So, i also need to add something like pd's block quantization to make sure my line goes all the way to the specified value.  

My questions then are 2:  

Is pd's method the way i should do it?  Or is there a better alternative?  

And, if i do it the pd way, how does that work?  Does the increment get updated every block?   Or is it just the last block that is stretched?