since im am always interested in live performance of 'computer music',
(all my own music is recorded live with pd+controller in a kind
of dub-like way) i would of course like to know what you were
doing there. some kind of slowed down samples (granular? phase
vocoder?) and kind of resampling (maybe scanned synthesis?)
i guess from the recording, but i would really like to know
the details.
Actually that is my main interest also, and that's one of the reasons why this small project "Performance for One" was created.
But about the technical setup it was my first time ever performing live with Pd, so I kind of created an "ensemble" of possibilities I could work with, however limiting myself to only four channels...
One of the channels deal with, yes, granular synthesis (thanks to the nqpolywrap object) using long samples from the recordings (from 20 to 60 seconds), but what makes them interesting is the range that I allow the grains to be selected from. From the grain synth to the output I have a really really simple decimator effect which I can control the mix btw. dry and wet signals.
The second channel has another really simple synth based on two phasors, plus buckets full of reverb and some samphold to add "dirt".
The third channel is a so-called bass where I generate a random table with six values, and play them with the Monome so everytime I generate new values for the table I get new notes I'm not aware of, therefore I have to think really quick.
Last but not least, the fourth channel has only one-shot samples, also taken from the recordings. I divided them into three subgroups: short (no longer than 15 seconds), long (up to 120 seconds) and "hammerfluegel" which is a recording of the aforementioned instrument during the Opera.
Yeah, that's it. I tried to keep it really simple to avoid overwhelming my processor and to be able to control as many parameters I could with the devices. I don't know if it was clever, but it was my own way of solving it...
Cheers,